Guides / Ranges in practice / 10bb Push/Fold Chart
10bb Push/Fold Chart: 6-Max Ranges and Practice
Published Updated How these ranges are solved
Find your position's 10bb open-shove range below. These charts cover 6-max chip-EV decisions with equal starting stacks. For calling an all-in, use the calling-range charts. Playing 9-max? Use the separate 9-max references.
The 10bb push/fold chart for every position
| Position | Shove | Pure-shove hand classes |
|---|---|---|
| Under the Gun | 22% | 33+, A3s+, K9s+, QTs+, J9s+, A9o+, KQo |
| Hijack | 28% | 22+, A2s+, KTs+, QTs+, J9s+, T9s, A8o+, KJo+ |
| Cutoff | 33% | 22+, A2s+, K9s+, Q9s+, J9s+, T8s+, 98s, A3o+, KTo+, QJo |
| Button | 39% | 22+, A2s+, K4s+, Q8s+, J8s+, T8s+, 97s+, 87s, 76s, A2o+, K9o+, QTo+, JTo |
| Small Blind | 66% | 22+, A2s+, K2s+, Q2s+, J3s+, T5s+, 95s+, 85s+, 74s+, 64s+, 53s+, A2o+, K2o+, Q4o+, J8o+, T8o+, 98o, 87o |
Chart assumptions
These are 6-max chip-EV open-shove solves with equal 10bb starting stacks before blinds and antes are posted. Each player posts the ante listed below; it is not a big-blind ante. The model compares shove and fold, with no limp, smaller raise, postflop decision or ICM payout pressure.
- Under the Gun: 0.125bb ante per player; solver 0.2.1; scenario mtt.6max.rfi.utg.10bb.
- Hijack: 0.125bb ante per player; solver 0.2.1; scenario mtt.6max.rfi.hj.10bb.
- Cutoff: 0.125bb ante per player; solver 0.2.1; scenario mtt.6max.rfi.co.10bb.
- Button: 0.125bb ante per player; solver 0.2.1; scenario mtt.6max.rfi.btn.10bb.
- Small Blind: 0.125bb ante per player; solver 0.2.1; scenario mtt.6max.rfi.sb.10bb.
The shorthand lists hands shoved at least 99% of the time. Mixed hands are separate in the full charts, and frequencies below 1% are omitted from the notation. Shove percentages are rounded and weighted by card combinations, not by the number of filled grid cells.
These are solved open-shove ranges for every 6-max seat that can open a pot - the big blind never does, so there are five, not six. Tap a chart to open it full size and read it hand by hand.
Earlier positions shove tighter. Under the gun has five players left to act behind it, including both blinds, and gets to 22% of hands. The button has only the blinds, and gets to 39%. The small blind is heads-up against a single opponent and shoves 66% - there is only one player left that might call, meaning the value of fold equity is high. Every seat closer to the button is one fewer opponent who can wake up behind you.
At 10bb, push/fold is a useful study model, but smaller raises and limps can still matter. These charts do not compare those alternatives. Use the listed assumptions when studying the ranges rather than treating every playable hand as an automatic shove.
Which is why the chart above is a starting point rather than an answer. The two sections below take the button's 39% and show what a money bubble does to it, then what a read on the big blind does.
Worked hand: T8s on the button at 10bb
Everyone folds to you on the button with T8s (ten-eight suited). At this 6-max table, every player starts with 10bb before posting blinds and a 0.125bb ante per player. The small blind and big blind are still to act.
Look up T8s in the button chart. Its cell is fully shaded for shove: the model shoves this hand 100% of the time in this spot.
Source: mtt.6max.rfi.btn.10bb; solver 0.2.1.
Exact mixed frequencies (29)
K3s 97% shove / 3% fold,K2s 94% shove / 6% fold,Q7s 96% shove / 4% fold,Q6s 96% shove / 4% fold,Q5s 51% shove / 49% fold,Q4s 8% shove / 92% fold,Q3s 3% shove / 97% fold,J7s 96% shove / 4% fold,J6s 6% shove / 94% fold,J5s 2% shove / 98% fold,T7s 98% shove / 2% fold,T6s 10% shove / 90% fold,Q9o 67% shove / 33% fold,J9o 42% shove / 58% fold,T9o 89% shove / 11% fold,96s 88% shove / 12% fold,95s 1% shove / 99% fold,K8o 89% shove / 11% fold,T8o 2% shove / 98% fold,98o 3% shove / 97% fold,86s 98% shove / 2% fold,85s 8% shove / 92% fold,K7o 10% shove / 90% fold,75s 72% shove / 28% fold,K6o 5% shove / 95% fold,65s 96% shove / 4% fold,64s 3% shove / 97% fold,54s 69% shove / 31% fold,53s 1% shove / 99% fold
Playing 9-max at 10bb?
The charts above are 6-max references. Use the separate 9-max charts for your table size, and check each chart's ante and stack assumptions.
- Under the Gun 10bb — 9-max
- UTG+1 10bb — 9-max
- UTG+2 10bb — 9-max
- Lojack 10bb — 9-max
- Hijack 10bb — 9-max
- Cutoff 10bb — 9-max
- Button 10bb — 9-max
- Small Blind 10bb — 9-max
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Play today's quizHow a money bubble changes the 10bb shoving range
Chip-EV values chips linearly. ICM instead estimates prize-pool equity from payouts and the remaining stacks. This can change incentives in either direction. The examples below also have different stack distributions and solver versions; they illustrate different situations, not the isolated effect of adding payouts to an otherwise identical solve.
Chip-EV - 39%
Button, no payouts modelled.
Every seat on 10bb effective.
Bubble ICM, hero covers - 52%
Button, 5 places paid. Hero covers both blinds:
- UTG
- 45bb
- HJ
- 13bb
- CO
- 21bb
- BTN
- 10bb
- SB
- 8bb
- BB
- 7bb
Bubble ICM, hero covered - 32%
Same pack and payouts. Both blinds cover hero, the shortest stack at the table:
- UTG
- 36bb
- HJ
- 42bb
- CO
- 31bb
- BTN
- 10bb
- SB
- 21bb
- BB
- 45bb
The displayed button ranges are 39% in the equal-stack chip-EV example, 52% in the covering bubble example and 32% in the covered bubble example. Hero starts with 10bb in each, but the opponents' stacks and model inputs differ.
The two ICM charts show how the complete stack distribution changes the decision. Their shove frequencies differ by 20 percentage points. This comparison does not establish a universal coverage adjustment or isolate one opponent's stack.
When hero covers both blinds, those opponents risk elimination against the shove. When both blinds cover hero, hero bears that risk instead. Other stacks can also affect the cost of busting. Read the actual charts and payout inputs rather than assuming that every bubble must make every seat tighter.
The assumptions behind this comparison
The middle chart above - hero covers both blinds - is one specific, fully specified spot, not an illustration, so every number in it is checkable. It's 6-max, hero on the Button, at these per-seat stacks:
- UTG
- 45bb
- HJ
- 13bb
- CO
- 21bb
- BTN
- 10bb
- SB
- 8bb
- BB
- 7bb
Ante: 0.125bb per player. Payouts: 5 places paid - #1 40%, #2 24%, #3 16%, #4 11%, #5 9% of the prize pool.
The payout schedule above is sourced from the matching 0.3.0 solver output. It applies to these specific six-player bubble examples, not to every tournament with five paid places. Solved by the Linear CFR solver documented in full on how these ranges are solved - solver version 0.4.0 - and checked against the live dataset on . This block has its own anchor, #the-assumptions-behind-this-comparison, so the exact spot behind the 52% and 32% figures above can be cited or linked on its own.
These are two stack shapes on one bubble. Different payout structures, field stages, and stack distributions move the range in different directions and by different amounts - the full ICM packs (bubble, final table, 20% and 50% of field) unlock with Pro.
What a read on the big blind does to a 10bb shove
The chip-EV chart is a baseline for the restricted model. The following charts instead target specified big-blind calling tendencies. Check their assumptions before treating a difference as an adjustment for a real opponent.
GTO - 39%
Baseline, no read.
vs. tight BB - 50%
Big blind folds too often.
vs. loose BB - 38%
Big blind calls too much.
Against a big blind that folds too often, the button jams 11 points wider. Fold equity is doing more of the work, so hands that were marginal purely on showdown value become clear shoves. Against one that calls too much, the range tightens by only 1 point.
These results depend on the modeled calling ranges. A tighter opponent creates more folds; a looser one changes both the call probability and your equity when called. Neither effect has a universal size or direction across all hands, stack depths and payout situations.
Using a 10bb chart at the table
Learn the chip-EV charts by position, then compare situations with the actual stacks, payouts and opponent tendencies you want to study. ICM and exploit adjustments interact; do not add or subtract fixed percentages from these separate examples. Use charts for study away from the table and follow your poker site's assistance rules.
Reading a chart is not the same as playing it under time pressure. Drill these exact spots hand by hand and find out where your instincts are off.
Common questions
- What is the correct 10bb push/fold range?
- There is a separate range for each position and game configuration. Use the position charts above for the current frequencies, and check table size, antes, starting stacks and whether the solve uses chip-EV or ICM.
- What hands do you shove at 10bb?
- Use the position table above for the current pure-shove notation and open a full chart for mixed frequencies. Verify the listed ante, table size, stack definition and chip-EV assumptions before applying the range.
- Is 10bb a push/fold stack?
- Ten big blinds is a useful depth for studying shove/fold. These charts restrict the choices to those actions; smaller raises and limps can still be useful in the full game.
- Should you shove tighter at 10bb on the bubble?
- Not automatically. Payouts, all remaining stacks and opponent responses can tighten or widen a shove range. The examples above show different stack distributions as well as different objectives; they do not isolate the effect of ICM alone.
- Does covering your opponents let you shove wider at 10bb?
- Coverage can change the range, but the entire stack distribution and payout schedule matter. Compare the two labeled bubble charts and their inputs rather than applying a fixed percentage adjustment.
- How much should you widen a 10bb shove against a tight player?
- It depends on the specified calling range and the other players still to act. Compare the modeled tight and loose opponent charts above; their differences are examples, not a universal rule that widening is always more valuable than tightening.
- Is the 10bb chart the same at a 9-max table?
- No, and the gap is widest in early position. A 9-max table puts three more players behind you, so an early-position shove has to get through more hands to work and the range tightens accordingly. The blinds and button move much less, because the number of players still to act behind them barely changes.
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Related guides
- 1.2How to Read a Push/Fold ChartWhat the 169 cells, colors, and split fills on a push/fold chart actually mean, worked through one real solved range.
- 2.4Big Blind Defense: How to Build a Calling and Shoving RangeWhy the big blind's defending range is wider than its opening range, and why it depends on who opened.
- 4.1What Is ICM? A Guide to the Independent Chip ModelWhat the Independent Chip Model is, why a tournament chip's value is variable rather than fixed, and how that makes correct play tighter in some spots and far more aggressive in others.