Ranges / UTG+2 10bb

UTG+2 push/fold chart - 10bb, 9-max

UTG+2 open-raises 24% of hands here at 10bb effective (49 of 169 starting hands go in at full frequency). Two seats after under the gun, the last of the truly early positions at a 9-max table - still tight, but a step looser than UTG and UTG+1.

At this depth, shoving dominates raise-folding for almost every hand worth playing - there's rarely enough stack left behind to fold profitably to a 3-bet, so if a hand is good enough to open, it's usually good enough to get all-in.

ShoveFold

UTG+2 shove range at 10bb, hand by hand

Always shove49 of the 169 starting hands: 22+, A2s+, K7s+, Q9s+, J8s+, T8s+, 98s, 87s, A9o+, KJo+, QJo

Less than always — 13 hands the solver shoves only some of the time: 97s (98%), 76s (91%), Q8s (86%), JTo (61%), KTo (59%), 86s (42%), K6s (36%), QTo (22%), A8o (21%), T7s (14%), K5s (2%), Q7s (2%), 96s (1%).

Across every hand dealt, that is 24% of hands played, weighted by how often each one is dealt.

Compared to 12bb

UTG+2 shoves 2 hands at 10bb that it folds at 12bb: A9o, 76s.

Hands right on the edge

These aren't clean shove-or-fold decisions - the solver mixes its strategy on each one: K6s (36% shove), KTo (59% shove), QTo (22% shove), JTo (61% shove), A8o (21% shove), 86s (42% shove).

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UTG+2 at other stack depths

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UTG+2 at 10bb is one of the spots in the trainer. Play it against this exact solved range and find out which hands you get wrong.

First hands need no account. Chip-EV practice is unlimited once you have one.

Stack depths covered on this site: 30bb, 25bb, 20bb, 15bb, 12bb, 10bb, 8bb, 5bb. See all ranges →