Ranges / UTG+1 10bb

UTG+1 push/fold chart - 10bb, 9-max

UTG+1 open-raises 23% of hands here at 10bb effective (43 of 169 starting hands go in at full frequency). One seat after under the gun, still with most of the table left to act - the range widens only slightly from UTG.

At this depth, shoving dominates raise-folding for almost every hand worth playing - there's rarely enough stack left behind to fold profitably to a 3-bet, so if a hand is good enough to open, it's usually good enough to get all-in.

ShoveFold

UTG+1 shove range at 10bb, hand by hand

Always shove43 of the 169 starting hands: 33+, A3s+, K7s+, Q9s+, J9s+, T8s+, 98s, ATo+, KJo+

Less than always — 14 hands the solver shoves only some of the time: J8s (99%), 22 (99%), 97s (98%), A2s (97%), 87s (95%), KTo (83%), K6s (78%), QJo (66%), QTo (66%), JTo (37%), A9o (33%), 76s (8%), K5s (5%), T7s (2%).

Across every hand dealt, that is 23% of hands played, weighted by how often each one is dealt.

Compared to 12bb

UTG+1 shoves 8 hands at 10bb that it folds at 12bb: A6s, A2s, K6s, KJo, QJo, J8s, 97s, 87s.

Hands right on the edge

These aren't clean shove-or-fold decisions - the solver mixes its strategy on each one: K6s (78% shove), QJo (66% shove), QTo (66% shove), JTo (37% shove), A9o (33% shove).

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UTG+1 at other stack depths

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UTG+1 at 10bb is one of the spots in the trainer. Play it against this exact solved range and find out which hands you get wrong.

First hands need no account. Chip-EV practice is unlimited once you have one.

Stack depths covered on this site: 30bb, 25bb, 20bb, 15bb, 12bb, 10bb, 8bb, 5bb. See all ranges →