Ranges / UTG+1 8bb
UTG+1 push/fold chart - 8bb, 9-max
UTG+1 open-raises 25% of hands here at 8bb effective (48 of 169 starting hands go in at full frequency). One seat after under the gun, still with most of the table left to act - the range widens only slightly from UTG.
At this depth, shoving dominates raise-folding for almost every hand worth playing - there's rarely enough stack left behind to fold profitably to a 3-bet, so if a hand is good enough to open, it's usually good enough to get all-in.
UTG+1 shove range at 8bb, hand by hand
Always shove — 48 of the 169 starting hands: 22+, A2s+, K7s+, Q9s+, J8s+, T8s+, 98s, 87s, A9o+, KJo+
Less than always — 14 hands the solver shoves only some of the time: QJo (99%), 97s (98%), A8o (96%), 76s (96%), K6s (93%), 86s (93%), KTo (74%), JTo (64%), K5s (34%), 65s (31%), Q8s (25%), QTo (6%), A7o (6%), T7s (3%).
Across every hand dealt, that is 25% of hands played, weighted by how often each one is dealt.
Compared to 10bb
UTG+1 shoves 5 hands at 8bb that it folds at 10bb: JTo, A9o, A8o, 86s, 76s.
Going the other way, UTG+1 folds 1 hand at 8bb that it shoves at 10bb: QTo.
Hands right on the edge
These aren't clean shove-or-fold decisions - the solver mixes its strategy on each one: K5s (34% shove), Q8s (25% shove), KTo (74% shove), JTo (64% shove), 65s (31% shove).
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UTG+1 at 8bb is one of the spots in the trainer. Play it against this exact solved range and find out which hands you get wrong.
First hands need no account. Chip-EV practice is unlimited once you have one.
Stack depths covered on this site: 30bb, 25bb, 20bb, 15bb, 12bb, 10bb, 8bb, 5bb. See all ranges →