Ranges / UTG+1 15bb

UTG+1 push/fold chart - 15bb, 9-max

UTG+1 open-raises 16% of hands here at 15bb effective (28 of 169 starting hands go in at full frequency). One seat after under the gun, still with most of the table left to act - the range widens only slightly from UTG.

At this depth you're deep enough that a few of the weakest hands here play slightly better as a raise you can fold to real aggression than as a flat shove, though shoving stays close to optimal for the bulk of this range.

ShoveFold

UTG+1 shove range at 15bb, hand by hand

Always shove28 of the 169 starting hands: 55+, AKs, AQs, AJs, ATs, A9s, A8s, A4s, KTs+, QTs+, JTs, T9s, AJo+, KQo

Less than always — 18 hands the solver shoves only some of the time: A5s (99%), K9s (98%), Q9s (92%), J9s (90%), KJo (88%), 33 (87%), 44 (67%), KTo (49%), A3s (32%), QTo (29%), 98s (22%), A7s (17%), K7s (17%), A2s (12%), QJo (7%), ATo (7%), JTo (6%), T8s (3%).

Across every hand dealt, that is 16% of hands played, weighted by how often each one is dealt.

Compared to 20bb

UTG+1 shoves 8 hands at 15bb that it folds at 20bb: A8s, K9s, Q9s, KJo, J9s, T9s, 44, 33.

Hands right on the edge

These aren't clean shove-or-fold decisions - the solver mixes its strategy on each one: A3s (32% shove), KTo (49% shove), QTo (29% shove), 98s (22% shove), 44 (67% shove).

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UTG+1 at other stack depths

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UTG+1 at 15bb is one of the spots in the trainer. Play it against this exact solved range and find out which hands you get wrong.

First hands need no account. Chip-EV practice is unlimited once you have one.

Stack depths covered on this site: 30bb, 25bb, 20bb, 15bb, 12bb, 10bb, 8bb, 5bb. See all ranges →