Ranges / UTG+2 15bb

UTG+2 push/fold chart - 15bb, 9-max

UTG+2 open-raises 18% of hands here at 15bb effective (32 of 169 starting hands go in at full frequency). Two seats after under the gun, the last of the truly early positions at a 9-max table - still tight, but a step looser than UTG and UTG+1.

At this depth you're deep enough that a few of the weakest hands here play slightly better as a raise you can fold to real aggression than as a flat shove, though shoving stays close to optimal for the bulk of this range.

ShoveFold

UTG+2 shove range at 15bb, hand by hand

Always shove32 of the 169 starting hands: 44+, AKs, AQs, AJs, ATs, A9s, A8s, A5s, K9s+, Q9s+, J9s+, T9s, AJo+, KQo

Less than always — 17 hands the solver shoves only some of the time: 33 (98%), A4s (92%), 98s (88%), A7s (87%), KJo (87%), ATo (86%), KTo (85%), 22 (59%), K8s (25%), J8s (14%), QTo (13%), A6s (10%), T8s (9%), A3s (6%), K7s (6%), QJo (5%), 97s (3%).

Across every hand dealt, that is 18% of hands played, weighted by how often each one is dealt.

Compared to 20bb

UTG+2 shoves 10 hands at 15bb that it folds at 20bb: A7s, Q9s, J9s, ATo, KTo, T9s, 98s, 44, 33, 22.

Hands right on the edge

These aren't clean shove-or-fold decisions - the solver mixes its strategy on each one: K8s (25% shove), 22 (59% shove).

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UTG+2 at other stack depths

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UTG+2 at 15bb is one of the spots in the trainer. Play it against this exact solved range and find out which hands you get wrong.

First hands need no account. Chip-EV practice is unlimited once you have one.

Stack depths covered on this site: 30bb, 25bb, 20bb, 15bb, 12bb, 10bb, 8bb, 5bb. See all ranges →