Ranges / UTG+2 12bb

UTG+2 push/fold chart - 12bb, 9-max

UTG+2 open-raises 23% of hands here at 12bb effective (43 of 169 starting hands go in at full frequency). Two seats after under the gun, the last of the truly early positions at a 9-max table - still tight, but a step looser than UTG and UTG+1.

At this depth you're deep enough that a few of the weakest hands here play slightly better as a raise you can fold to real aggression than as a flat shove, though shoving stays close to optimal for the bulk of this range.

ShoveFold

UTG+2 shove range at 12bb, hand by hand

Always shove43 of the 169 starting hands: 33+, A2s+, K9s+, Q9s+, J9s+, T8s+, 98s, ATo+, KJo+, QJo

Less than always — 15 hands the solver shoves only some of the time: K8s (98%), K7s (98%), J8s (98%), 22 (98%), 87s (95%), Q8s (94%), 97s (72%), JTo (65%), KTo (64%), QTo (33%), 76s (11%), A9o (8%), K6s (5%), K5s (5%), A8o (2%).

Across every hand dealt, that is 23% of hands played, weighted by how often each one is dealt.

Compared to 15bb

UTG+2 shoves 12 hands at 12bb that it folds at 15bb: A6s, A3s, A2s, K8s, K7s, Q8s, QJo, J8s, JTo, T8s, 97s, 87s.

Hands right on the edge

These aren't clean shove-or-fold decisions - the solver mixes its strategy on each one: KTo (64% shove), QTo (33% shove), JTo (65% shove), 97s (72% shove).

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UTG+2 at other stack depths

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UTG+2 at 12bb is one of the spots in the trainer. Play it against this exact solved range and find out which hands you get wrong.

First hands need no account. Chip-EV practice is unlimited once you have one.

Stack depths covered on this site: 30bb, 25bb, 20bb, 15bb, 12bb, 10bb, 8bb, 5bb. See all ranges →