Ranges / UTG+2 12bb
UTG+2 push/fold chart - 12bb, 9-max
UTG+2 open-raises 23% of hands here at 12bb effective (43 of 169 starting hands go in at full frequency). Two seats after under the gun, the last of the truly early positions at a 9-max table - still tight, but a step looser than UTG and UTG+1.
At this depth you're deep enough that a few of the weakest hands here play slightly better as a raise you can fold to real aggression than as a flat shove, though shoving stays close to optimal for the bulk of this range.
UTG+2 shove range at 12bb, hand by hand
Always shove — 43 of the 169 starting hands: 33+, A2s+, K9s+, Q9s+, J9s+, T8s+, 98s, ATo+, KJo+, QJo
Less than always — 15 hands the solver shoves only some of the time: K8s (98%), K7s (98%), J8s (98%), 22 (98%), 87s (95%), Q8s (94%), 97s (72%), JTo (65%), KTo (64%), QTo (33%), 76s (11%), A9o (8%), K6s (5%), K5s (5%), A8o (2%).
Across every hand dealt, that is 23% of hands played, weighted by how often each one is dealt.
Compared to 15bb
UTG+2 shoves 12 hands at 12bb that it folds at 15bb: A6s, A3s, A2s, K8s, K7s, Q8s, QJo, J8s, JTo, T8s, 97s, 87s.
Hands right on the edge
These aren't clean shove-or-fold decisions - the solver mixes its strategy on each one: KTo (64% shove), QTo (33% shove), JTo (65% shove), 97s (72% shove).
Want to drill this spot hand-by-hand and track your accuracy?
Practice freeOther positions at 12bb
Embed this chart on your site
Paste this wherever you want the chart. It renders 360px wide and shrinks to fit a narrower column. Free to use anywhere, including commercially - the only condition is that the credit line stays.
Learn the theory behind this chart
Drill this spot instead of reading it.
UTG+2 at 12bb is one of the spots in the trainer. Play it against this exact solved range and find out which hands you get wrong.
First hands need no account. Chip-EV practice is unlimited once you have one.
Stack depths covered on this site: 30bb, 25bb, 20bb, 15bb, 12bb, 10bb, 8bb, 5bb. See all ranges →