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What Is GTO Poker?
Published Updated How these ranges are solved
GTO stands for game theory optimal. In poker, it refers to equilibrium-based strategy within a specified game model. The available actions, number of players and payoffs determine what that solution means.
What does "unexploitable" actually mean?
In a two-player zero-sum game, an exact equilibrium strategy protects its game value against any opposing strategy. This is an expected result over the whole strategy, not a promise to win each hand or to break even from every position. Multiplayer poker does not generally have the same safety guarantee.
An individual hand
Can lose EV against a deviation. One holding at the edge of a balanced range is allowed to do badly against a specific counter.
The whole range, long run
The two-player zero-sum guarantee concerns the value of the complete modeled game. It is not a general guarantee for multiplayer tournaments.
See CMU's explanation of multiplayer poker and our solver methodology and limitations.
GTO and the Nash equilibrium
GTO solutions in poker are closely tied to several game theory concepts. In game theory, the concept of a Nash equilibrium is a scenario where, assuming that all other players' strategies are fixed, no player could gain more by changing their own strategy. This results in an equilibrium state, where each player is playing the best possible strategy available to them, with no unilateral deviation improving their own payoff. In poker, it is this equilibrium state that is the "GTO" solution.
Changing the action tree changes the game being solved. A shove/fold solution does not tell you whether a limp, smaller raise or postflop line earns more. Treat it as a baseline for the stated decisions, rather than a solution to every option at the table.
What a GTO push/fold range looks like
When the only two options are shove and fold, a GTO strategy is a list of the 169 starting hands with a shove frequency attached to each one. Most of them are settled - 100% shove or 100% fold, and no interesting decision to make. The hands worth studying are the ones in between.
A mixed hand uses both actions some of the time. In an exact equilibrium, actions used with positive probability have equal value at that decision. Published frequencies come from approximate solves: sampling, convergence and rounding can also affect a displayed mixture.
The free chip-EV charts model restricted shove/fold decisions at the listed stack depths in 6-max and 9-max games. They are free and need no account. They do not compare every raise size, limp or postflop line, and they are not a guarantee of unexploitable multiplayer play.
Does GTO win the most money?
Not necessarily. A baseline solved against modeled opponents can leave value unclaimed when a real opponent makes a predictable mistake. A best-response solve targets that particular tendency; its result is only as useful as the assumptions behind it.
Against someone who folds far too often to a shove, the highest-EV response is not to stay balanced - it is to shove wider and collect the folds. That deliberately unbalanced range wins more than GTO does against that specific player, but can lose its advantage if they adjust. Which one you should be playing, and what counts as enough evidence to switch, is the subject of GTO vs. exploit.
What the baseline provides
A reference strategy for the modeled game. Two-player zero-sum safety does not imply multiplayer or full-game safety.
What it gives up
The extra money sitting on the table when an opponent is playing badly and you do not punish it.
Do you need to play GTO?
Studying a baseline helps you understand how position, stack depth and opponent ranges change a decision. It also makes an adjustment explicit: identify which assumption differs at your table, then compare the available actions.
Short stacks make shove/fold study useful, but they do not erase every other action. Smaller raises and limps can still matter. Use these charts for their stated restricted game and compare a fuller model when you need those alternatives.
See it in practice
Reading a GTO chart and playing one are different skills. Practice deals you a solved spot, takes your shove or fold, and shows you what the solver does with that exact hand and how often.
Common questions
- What does GTO mean in poker?
- GTO stands for game theory optimal. Poker players use it for equilibrium-based strategy within a specified game model. Its guarantees depend on the number of players, payoffs and available actions.
- Is GTO the same as a Nash equilibrium?
- Poker GTO solutions aim to approximate Nash equilibrium: no player can improve their own payoff by changing strategy alone while the others keep their equilibrium strategies. A restricted action tree solves a different game from one allowing every bet size.
- Does playing GTO win the most money?
- An equilibrium baseline does not necessarily maximize profit against a particular mistake. A best response can earn more against the modeled opponent, but its advantage depends on that opponent model being accurate.
- Do I need to play GTO to be a winning player?
- An equilibrium-based baseline is useful for studying decisions and comparing adjustments. It does not guarantee profitable play, especially when multiplayer effects, rake, payouts or omitted actions differ from the model.
- What does a GTO range look like when the only options are shove and fold?
- Each starting hand has a shove frequency. Mixed frequencies can arise when the modeled actions have similar EV against the other strategies. Approximate solves and sampling error mean a displayed mixture is not proof of exact indifference.
- Can GTO be beaten?
- In a two-player zero-sum game, an exact equilibrium strategy protects its game value against any opposing strategy. That value need not be zero. This safety guarantee does not extend generally to multiplayer poker, and a restricted or approximate solve is not an unbeatable full-game strategy.
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Related guides
- 3.2GTO vs. Exploit: When to Deviate From Balanced RangesWhy an equilibrium-based range and the highest-EV range against one opponent aren't the same thing, and how to know which one you should be playing.
- 1.2How to Read a Push/Fold ChartWhat the 169 cells, colors, and split fills on a push/fold chart actually mean, worked through one real solved range.
- 4.1What Is ICM? A Guide to the Independent Chip ModelWhat the Independent Chip Model is, why a tournament chip's value is variable rather than fixed, and how that makes correct play tighter in some spots and far more aggressive in others.