Ranges / UTG+2 20bb

UTG+2 push/fold chart - 20bb, 9-max

UTG+2 open-raises 13% of hands here at 20bb effective (22 of 169 starting hands go in at full frequency). Two seats after under the gun, the last of the truly early positions at a 9-max table - still tight, but a step looser than UTG and UTG+1.

At this depth you're deep enough that a few of the weakest hands here play slightly better as a raise you can fold to real aggression than as a flat shove, though shoving stays close to optimal for the bulk of this range.

ShoveFold

UTG+2 shove range at 20bb, hand by hand

Always shove22 of the 169 starting hands: 66+, A9s+, KTs+, QTs+, AJo+

Less than always — 15 hands the solver shoves only some of the time: K9s (99%), JTs (99%), A5s (98%), A8s (97%), KJo (94%), 55 (87%), A4s (57%), KQo (54%), 44 (41%), J9s (32%), T9s (30%), 33 (15%), A2s (9%), A3s (6%), Q9s (2%).

Across every hand dealt, that is 13% of hands played, weighted by how often each one is dealt.

Compared to 25bb

UTG+2 shoves 6 hands at 20bb that it folds at 25bb: A9s, K9s, KQo, KJo, 66, 55.

Going the other way, UTG+2 folds 1 hand at 20bb that it shoves at 25bb: A3s.

Hands right on the edge

These aren't clean shove-or-fold decisions - the solver mixes its strategy on each one: A4s (57% shove), KQo (54% shove), J9s (32% shove), T9s (30% shove), 44 (41% shove).

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UTG+2 at other stack depths

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UTG+2 at 20bb is one of the spots in the trainer. Play it against this exact solved range and find out which hands you get wrong.

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Stack depths covered on this site: 30bb, 25bb, 20bb, 15bb, 12bb, 10bb, 8bb, 5bb. See all ranges →